18th August 2013 – ValveTime Weekly News Round-Up
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18th August 2013 – ValveTime Weekly News Round-Up

August 15, 2019

Hi, and welcome to the ValveTime news. Each week, we’ll bring you the biggest talking points regarding Valve and the community. Now, the news: After an announcement tweet on the CS:GO twitter account shortly before our last episode aired, Valve released the latest update for Counter-Strike: Global Offensive. The update, known as The Arms Deal Update, was released on Wednesday of this week and has introduced a number of new changes, many of which take influence directly from Valve’s other multiplayer titles Team Fortress 2 and Dota 2. The update introduced a new item drop system which provides players with timed item drops as they play matches on verified official and community servers. In a manner identical to Team Fortress 2, players can only receive a certain number of item drops in a week before the drop system resets every Sunday. Unlike the cosmetic items and alternate weapons of Dota or Team Fortress, Counter-Strike: Global Offensive currently only features minor skin alterations for the existing roster of weapons, including camouflage, quirky redesigns such as lightning or flame themes, and over one hundred more. Weapon Cases, which function as Global Offensive’s version of crates and chests, can be unlocked using a key purchased from the in-game store located on the main menu and, once opened, will reward the player with a rare alternate skin for their weapon of choice. These new crates include the introduction of unique “eSports Weapon Cases,” which have been designed to help support the community by providing upcoming competitive eSporting tournaments with prize pool funds in a manner similar to Dota 2’s recently expired Interactive Compendium. Every time a player purchases a key for an eSports case, a percentage of the sale will be used to fund upcoming CS:GO tournaments across the globe. Alternative “StatTrak” items function as Counter-Strike’s take on the ‘Strange’ weapon variants found in Valve’s other multiplayer titles and will record every kill a player makes with a weapon before visually displaying the figure somewhere on the model itself and the player’s heads up display, as shown on the preview images currently being shown on-screen. More interestingly, however, is the re-introduction of the silenced M4A1 rifle and the USP tactical pistol, both of which have made their return from Counter-Strike: Source after continued community demands since Global Offensive’s release almost exactly one year ago. In order to balance these new weapon types, the silenced versions boast less recoil, better accuracy, and minimal noise output at the cost of significantly reduced clip sizes when compared to their older, standard cousins. The update page also hints at updated functionality for the Steam Workshop, as users will be able to create and upload their own weapon skins and custom knife models to the CS:GO page and, like Dota 2 or Team Fortress 2, popular submissions may be officially introduced to the game in future updates. The game’s recently updated main menu now features an inventory page which players can use to modify their loadouts and to check out weapons, skins, badges, and other items in an extreme close up. If you’re looking for more information about this rather substantial update for Counter-Strike: Global Offensive, be sure to check out the announcement blog post, the update page, and the Arms Deal FAQ, the three of which should be able to answer any and all remaining questions you may have. And no, this update does not mean Global Offensive is now free to play. For this week’s discussion, we want to hear your views on this new update for Global Offensive; are you happy with it, or do you not care for this kind of content? Don’t forget to explain the reasoning behind your opinions as we want to hear your views. After just over a month of silence, the Left 4 Dead blog received a brand new update on Friday of this week which announced the arrival of what is being dubbed a “community update.” In the blog post, the Left 4 Dead ongoing content team discuss how they recently partnered with community modding expert Splinks to help develop a wish list of community requested improvements and fixes to the game’s authoring tools. These changes include the introduction of new Zip folders containing all compiling files and templates used to create each item, weapon, special infected, and survivors; the inclusion of skeletal rigs and animation scenes for the survivors in Autodesk Maya; and a number of tutorials over at the Steam Community Guides section. During his recent stay at Valve over the past few months, Splinks has also assisted with the resurrection of “Classic Francis,” which features the older, more rugged model of Francis first shown in a variety of preview trailers and promotional videos for Left 4 Dead 1 prior to the release of the game in 2008. This is probably a big deal for you fans of the pre-release versions of the game, so, while Valve aren’t promising they can find or repair any of the older models for Louis, Zoey, or Bill, they have uploaded Classic Francis to the Steam Workshop for those of you who would prefer to see the survivors look like, well… the filthy homeless people that they once were. Valve also mentioned that this update is just the first of its kind, so expect to hear more from Splinks and the Left 4 Dead team in the near future for more modding updates. Following on from the release of the first newsletter several weeks ago, the high school intern team in charge of Valve Pipeline recently released a major update to their website alongside the reveal of two brand new videos. The newly updated website, shown here, now features a “Meet the Team” page which introduces the interns and designers behind the initiative, a Valve Pipeline Steam Group, and a new ‘Videos’ page, the release of which has been celebrated with a pair of interviews featuring Valve programmers Michael Abrash and Tom Bui. In the interviews, Tom Bui discusses programming in general and how he managed to get started in the industry, while Michael Abrash discusses his involvement in the gaming industry over the past 30 years, his work with Valve’s virtual reality pursuits, and how he views the future of video games. At around 6 minutes apiece, both interviews are well worth a watch if you’re looking to learn more about how a pair of Valve’s best programmers got their start in the industry in two very different time periods. We just hope they’ll drop the unnecessary Instagram-style filters and the weird chopping jump cuts for next time. Alternatively, we recommend checking out the Valve Pipeline website itself if you want to find out about the teenage interns behind this continually evolving project. In merchandise news, NECA announced earlier this week that the RED team versions of their Heavy and Soldier action figures have finally be released and are now available at international retailers and online stores. The new figures stand at a height of 7” and feature over 25 points of articulation. The Heavy model comes packaged with his infamous minigun Sasha while the Soldier features his signature shovel and rocket launcher. Similarly to the previously released Pyro and Demoman models, both of these new figures also feature Steam codes for exclusive in-game content within Team Fortress 2. Links to the item pages over on NECA’s eBay store can be found in the video description, alongside links to every other news story we covered this week including full write-ups on ValveTime.net, update changelogs, and much more. And with that, we’ve come to the end of another week of Valve news. Don’t forget to subscribe for more ValveTime videos, news, and reviews coming soon. While you’re at it, be sure to head on over to our Dota 2 announcer pack over on the Steam Workshop to rate us positively. Remember: every vote counts! Thanks for watching and bye for now.

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  1. I aware to God I will murder the cs team if the game goes f2p.I like the update but this better not turn into tf2 csgo edition

  2. for those who are interested,
    here is a comparison of the silenced weapons, and the normal ones

  3. If CS:GO goes F2P, I'm going to quit playing it. Already they're going too far with the Weapon Skins. If it goes F2P, they might as well rename it "Global Fortress" I mean, TF2 is fun, and CS:GO is fun, but playing "modern day" TF2? Not fun. Not to mention the influx of shitties.

  4. I just hope this new update thingy is only for funding esports and isn't going to lead to ftp or other changes that will just make the game worse.

  5. You're the first person i've seen who isn't shouting down this update. I personally think it's great! If you don't like the weapon skins, you can just sell them on the market. I did, and used the money to buy an Operation Payback pass!

  6. Yea, i don't know what's up with those people getting mad about it, they probably think that the weapons have custom stats.

  7. As an owner of Couner Strike: Gloabl Offensive I really hope that Counter Strike: Global Offensive will become free to play. In my opinion, playing Counter Strike: Global Offensive (and any other game in the Counter Strike franchise) with or without friends is a totally different experience. Counter Strike: Global Offensive is one of the best games to play together (or against) friends- and more friends means more fun. I play Counter Strike 1.6 just because I want to play with more friends.

  8. i honestly think this is the kind of stuff that revamps the game and gives it more replay ability and gives you a way to customize how you play and making it even more fun.

  9. I personally think this update is awesome. Spending time on games modes other than Classic Competitve now feels more rewarding than before. I think it will make less players leave in the middle of matches (other than Competitive), since you only have a chance to get weapon or cases at the end of the match. The ability to customize your loadout makes you feel unique instead of just being the same as your team-mates like you did before this update.

  10. I have nothing against the new weapons and skins. BUT CRATES?! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!
    (Why don't valve add hats while they're at it?)

  11. Well, maybe not hats, but if they introduce a new item system, it could be fun to have back the option to select our skins and unlock some more.

  12. i think valve are constantly updating cs-go, so even though i wouldn't like this kind of update in other games, i do think its ok, and its only cosmetics so its very easy to ignore.

  13. They are going F2P for sure, they are preparing the terrain for creating a community market arounf CS similar to the one thay have with TF2 and Dota2. It will go F2P because that means more people will play it, will farm items, sell them on the market and gain a cut on those sales. This also means it will not only be potentially a bigger gain than just selling the game but also a more constant flow of cash.

    Valve has stated befor they wanted to create their own economy through video games.

  14. The whole situation is a tad complicated. To say it short, the community is extremely vocal over changes that fall outside their conservative nature. That is completely fine though. I do think this update did alienate the fanbase to some extent. The game at heart is not about cosmetic changes, but rather stats, strategy, and gameplay, which this update is not reflecting.
    Though considering how CSGO is 15 dollars and CSS is 20, it is evident Valve were looking to pursue other avenues with this.

  15. Thanks for replying in a pretty mature fashion, I can see how adding cosmetic changes can make people feel un-easy, especially with major traders in TF2 polluting public games and the worry of CSGO becoming reminiscent of that, but even with those people, I certainly don't think it ruins a game, it just adds a new part of the community that people either like or dislike, the core game is still there, but now with pretty looking guns.

  16. It doesn't mean anything. John more recently clarified he doesn't know anything about what Valve is doing let alone if he is going to do any more voice work for the sniper in Team Fortress 2.

    "The most important thing to know about voice actors is that we’re the last to know anything. We don’t find out about a project until we get hired to do voices for it. What I was trying to say before (and failed) is that whatever Gabe Newell has to say about a project is the best info you’re going to get."

  17. doesnt confirm it isnt in development he would be under an NDA not to say that hes working on HL3 he can easily lie if anybody asks instead of raising suspicions by saying hes not allowed to confirm or deny his involvment

  18. That was pretty much a non-story blown out of proportion by people who didn't do their due diligence. Which is why we didn't cover it.

  19. I understand that, but the fact that it is not in development because of a workaround problem is kinda sketchy (supposedly they say it's because of the interactivity of the game, that the characters are not able to look at you with the eyes properly due to animation problems with mo-cap)

    An issue like a few animation problems can be done after the game itself is being worked on. So it not being in development because of that is either telling me they're lazy, or they're pretty much done already

  20. I think the Arms Deal Update, for me is just pointless. I would rather more gameplay improvements, or fixes and stuff, not cosmetics as for me i don't care about this stuff.

  21. The cosmetic changes really don't change the gameplay true. I haven't played the new update enough to build a solid opinion yet but so far I'm not a fan of having to literally swap out m4a4 for the m4a1-s. It still kinda feels like its branching out a bit far from the Counter Strike ways but maybe I'm just slow to change.

  22. I'm not a hardcore Counter-Strike player but I assume this might take the game from a realistic standpoint to something like Call of Duty where you just run around doing your very own thing. I think Counter-Strike still has some tactical things about it and therefore a cosmetic change is not bad but don't you change the gameplay!

  23. Remember, TF2 added new weapons and hats while still being a payed game, and it became free to play several years later

  24. intead of playing players are interested in trading and they forget that the game its not about weapon skins or hats like in tf2… just an opinion

  25. Yeah, because noone plays TF2 on normal server anymore! Oh wait. But atleast noone plays Dota 2 anymore! Oh, it's still played normally too. Just ignore the weapons if you dont want them.

  26. besides its a way valve can monetize the game without changing ANYTHING related to gameplay, so they can continue to add more content

  27. I dont think that will happen to csgo, tf2 was the experiement for valve how to do f2p and how much you can do with it. I think they have a lot of experience now, and thought a lot about how they want to make this update.

  28. I think that the arms deal update will make more players comeback/buy cs:go . As for people saying that CS:GO should be free. It should NOT!

    Thanks Valvetime. For the news 🙂

  29. And no to mention you never use the raw mocap footage in-game.
    There's a shitload of alteration and modification done to what they've captured.
    There's really no way they can't make some guy's head go sideways.

    I can't really blame the guy. He's a voice actor and probably just heard a lot of technical mumbo jumbo from colleagues and interpreted it the way he described in the interview.

  30. I like the adding of the silenced weapons because its sorta like blast from the past, but i really think that valve is going to far with these drops, crates, and "strange" equivilants. I dont want to have a second team fortress 2 style game that will drive me insane with the goal of collecting items that i dont have.

  31. As I said, it's a very complicated matter. It's a particular thing best understood if you are rooted in the community. While I would not consider myself rooted in the CS community, I can understand why they feel this way being a long time TF2 player (as it too has gone through some controversial changes). I could easily rant about why these changes can be very bad and rebut with how in other ways they are also good, but it's best to leave it there (and YouTube has an atrocious character limit).

  32. And uh, I'm pretty sure motion capture's possible with even Source (and still have the neck free to look around). It's easy, use the same code from HL2 that makes the characters look at you, then don't capture the neck.. at least I would assume it's that easy.

  33. Love the update, motivates playing more and is fun picking other peoples guns up and seeing what they have. Can also be easily ignored and doesn't make a gameplay difference.

  34. They spent time adding something that doesn't change the game and added a shitload of bugs in the process. They should have just been working on the many bugs and few balancing issues that still existed instead of adding more and some skins.

  35. Yeah, apparently Half-Life 3 is taking so long because they can't figure out how to make motion-captured characters "look" directly at the player when they're talking to him.

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