Fish Out Of Water Review [iOS] Now Free!
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Fish Out Of Water Review [iOS] Now Free!

August 17, 2019


Okay, I’ll be the first to admit it. I had
a little bit of developer bias going through my head when I purchased this game. Not only
is Halfbrick’s headquarters is based in my hometown, but Fish Out of Water falls in to
the “skill toss” genre of games – where you need to propel an object, or animal or…
something as far as you can. This type of game is one of my all-time favorite time wasters.
Needless to say, I was excited. Well, it’s definitely got the Halfbrick level
of polish. No doubt about it, this game is gorgeous. So it should stand to reason then,
that Fish Out of Water would fit neatly in to Halfbrick’s immaculate library of fluid,
responsive, addictive games. There’s only one minor problem. There’s not
much of a game here. Fish Out of Water is about flinging fish. I’d like to say that
it’s a deep experience that provides seemingly endless hours of gameplay, but that’s simply
not true. After about an half an hour of playing, I’d attained close to the highest score possible. You’re tasked with flinging one of 6 sea creatures
as far as you can. As they travel along, their angle determines the amount of bounce they
get from the water – much like skimming stones across a pond. When you come to a stop, your
distance and number of skips is tallied. This is repeated two more times to give you a grand
total. Your score is then judged by 5 crabs. Each will give you a score out of 10. The
average of these scores is your final result. Each of the crabs has a unique mood and judges
accordingly. Some judge favorably based on the number of skips, some for distance. My
personal favorite though has to be “Hard to please Harwood”. He’s a cranky guy who generally
scores fairly low on all but the most outstanding performances. There’s a little bit of strategy
in finding the right balance of skips and distance – and this is done by utilizing the
unique talents of each fish. Some, like the whale and puffer fish excel
at bouncing across the surface of the water. These guys tend to be more forgiving when
the angle of decent is higher. Other fish, like the red dart focus on speed and need
to be thrown at a low angle to be able to skim the surface. If this guy in particular
is thrown too high, he’ll break straight through the water’s surface and sink to the bottom.
There’s a subtelty to each species, but you’ll pick these up in no time. To mix things up a little, the weather changes
on the hour. Your fish perform differently depending on the weather conditions. If it’s
raining heavily, your fish have a hard time maintaining momentum. If it’s cold, sometimes
there’ll be tiny icebergs that the fish can bounce off. These weather conditions are synchronized
around the world so it’s fair for all players. On that subject, players are able to form
or join leagues. These allow you to team up with your friends and compete for the highest
score. While you’re playing the game you’ll see the scores of other players from around
the globe appear in the top left of the screen. It’s a nice touch and gives you something
to work towards. Unfortunately, this high score system is the
only positively reinforced method of progression. Fish Out of Water does contain a levelling
system, but this serves as nothing but an intermittent way of awarding gems to the player.
All of the fish are unlocked from the start and there is no persistent upgrade path for
any of the game’s mechanics. This permenant stat system is the very thing that makes this
type of game addictive, and it’s completely lacking here. The aforementioned gems that are awarded allow
the player to tweak the outcome of an individual run. This is done by matching head and tail
pieces of varying colors. Each color corresponds to the strengths of the fish of that color.
Red for speed, blue for skips, etc. You can mix and match these gems to provide boosts
of differing strength and function. A pair of black gems, the rarest of them all, will
provide you with a single fling of a gemmed fish. This guy splits in to three when it
hits the surface of the water and will continue a great distance. Even in imperfect weather,
this little guy can easily net the player a perfect 10. When it’s all said and done, Fish out of Water
is okay. It’s immensely polished and looks amazing. Unfortunately, Halfbrick have dropped
the ball in the design department. There’s simply not enough game here for me to feel
positive about my purchase. In saying that, most mobile titles aren’t at their best when
they’re first released. Constant updates, and, especially in the case of Halfbrick,
community engagement, help to mould these titles in to the smash hits we see at the
top of the App Store charts. I’m happy to support Halfbrick by purchasing
the game and stay hopeful that updates will see the game improve. For now though, I’m
quite disappointed by Fish Out of Water. Thanks for joining me for today’s review.
Remember to subscribe to stay up to date on all the latest mobile games. This has been
Alex for Game Mob. That’s www.gamemob.com

Only registered users can comment.

  1. These games never have an enormous amount of longevity to them, but it's nice to see one that takes the genre a bit differently. A variety of different species with different skillsets, and scoring (I also love the crabs) are something I've not seen before and add a nice lime twist to this game. It's incredibly cute and I really enjoyed hearing you describe the various nuances of it!

  2. Just leveling up is very addictive, and with the new costumes, the gems have more uses than just making charms. Some of the costumes are difficult to obtain, such as Ninja Errol, making the game even more addictive to try to collect every costume. Having to unlock new sea creatures would be a very nice add-on to the game, though.

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