Frogger Decades iPhone Gameplay Review –
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Frogger Decades iPhone Gameplay Review –

August 25, 2019

Updates of a classic arcade game can be a
tricky balancing act. You’re trying to entice fans of the original so the gameplay needs
to be very similar, yet to bring in new fans, it has to be different enough to warrant a
look. Frogger Decades comes very close to this balance but ultimately falls a bit short. The game is based around the jumping mechanic
which is handled by swiping on the right side of the screen. Want to jump in a certain direction,
just swipe there and Frogger will hop on his merry way. As you hop through the levels,
avoiding enemies and eating flies to keep the countdown timer from running out, other
forms of hopping are introduced like jumping in place or a giant leap. These are handled
by swiping and tapping on other parts of the screen, and here’s where the controls become
a problem. Often when you want to extend your tongue or charge up a leap, the game will
misinterpret your input and you’ll find yourself jumping into the river or an enemy. This would
be a lot more frustrating if it wasn’t for the game’s quick loading and generous checkpoint
and recovery system, but an annoyance is still an annoyance. The game uses a mix of 2D gameplay with 3D
sprites and a camera that has limited zoom and turn controls. There’s some nice color,
but sometimes it’s a little difficult to see what is a barrier, what can be climbed on
top of, and what’s on ground level. The music is surprisingly catchy, but as it’s only featured
in small loops, wears a little thin after a while. For a game that’s supposed to celebrate Frogger’s
30th birthday, Konami didn’t do too bad a job. The core jumping gameplay is there, and
while the additions can be annoying, Frogger fans should see how a game they remember so
fondly will be attracting a younger audience of Frogger fans.

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