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Hoverboard Racing, Improved Bounties And 7 Best Features In Warframe Fortuna

September 13, 2019


Hello and welcome to Rock Paper Shotgun! Exciting times are afoot in Warframe, as the
big Fortuna update fast approaches. It’s due for release in November and I was
given a tour of its new open world area, Orb Vallis, and shown some new features. If you’ve already seen our Fortuna video
from Tennocon, this footage shows off some of the ideas more clearly and we’ve got
loads more info on everything from hoverboards to bounties to the new warframe Garuda and
her magic wall of blood. Which is as awesome as it sounds. Lots to get through, so let’s jump on the
k-drive and do it… Say hello to the Orb Vallis – if you can defrost
your lips to talk, that is. Considering this is on the surface of Venus
you might find the frosty climate a bit unusual – the average temperature is meant to be 464
degrees celsius. But in this fictional universe, the planet
was visited by the Orokin – basically the Roman Empire of Warframe – who terraformed
it with coolant towers. These went haywire and turned it into a permanent
winter. Might be a potential solution to earth’s
own ecological woes. Having shown they could handle open world
areas in Plains of Eidolon, the aim here was to create a planet with some Orokin flair
– the mixture of fantastical nature, like forests of giant mushrooms – and huge alien-made
structures looming on the horizon. Whip out your trusty arcwing and you get a
sense for how massive the space is, but also how much more varied it is than the last area
– a world that put the plain in plains. As I watch this footage I’m actually reminded
of what Bioware are trying to do with Anthem – flying over these incredible mountain peaks
really does look as epic as that game’s jetpack-powered fun. In fact, the more I think about it, the more
Anthem’s Javelin suits begin to look and behave like Warframe’s Warframes – the big
difference is that this is free to play. And Anthem isn’t. There are also vast cave networks hidden beneath
the surface – these hide unique ecosystems, which means you can find rare species of animals
and fish – more on them in a second. There are even hoverboard race courses that
take you through them, which sounds like a recipe for concussion to me. All this is good, but I’m more interested
in seeing a world that feels more like a world – all the activities aside, I think there’s
going to be a sense of discovery here that I never quite got in Plains of Eidolon. Also, if Plains were a playground for the
Grineer enemy faction, then Venus is all about the Corpus. Think of an evil capitalist robot army stripping
the universe of its ancient technology. They’ve mined giant bases deep into the
landscape where they extract the secrets of the Orokin and do experiments of local wildlife. It really is a crime to deface an ecosystem
as impressive looking as this, so go inspiration to smash them up/ What better way to stick it to capitalist
pigs then, er, fishing. Yeah, that’s right, I’m going to take
all your robot fish. That’ll teach ya for oppressing the people. Unlike Plains, the fish here are made of metal,
so traditional spear fishing is swapped for an EMP based version. You sit on the bank, target a mechanical mackerel
and throw your spear – this time you have to hit the Pulse marker on a swing meter to
zap the fish and grab it. Unlike flesh fish, these aren’t rated on
size, but are valued based on how much you damaged them during retrieval. Look at that beauty! That’s the best robocod since James Pond. There are 14 species of fish to hunt at launch
but the activity is not as necessary to progress through the wider area as it was in Plains
of Eidolon. Sounds like it can be more of a hobby, which
is a jolly way to spend a few hours. If you prefer your animals with a bit more
meat on their bones you can also take part in conservation missions. At launch there are five species to rescue
from the Corpus, which involves finding a location you can lure them from – the hunting
interface at the top of the screen tells you if one is nearby. Once at the spot you call to the animal with
an echo lure – you need to use this to replicate their call and convince them that you are
a small fluffy animal and not a seven foot tall death machine. Successfully trick those dumb beasts and you
can sneak up and tranquilise them. It looks like a nice change of pace from the
endless murdering elsewhere, more focused on stealth and creeping through the weird
landscape. As fun as EMP spears and echo lures are, I
imagine the thing most people are here to see is the K-Drive – Warframe’s answer to
the hoverboard. The board is given to you by ventkids – a
gang of orphaned mini Banksys, who live in the city below and make a terrible racket
with homemade drums. It’s a good thing you can go to the surface
to get away from the noise. What with Orb Valli’s vast size, the K-drive
is a necessity to get from A-to-B, although riding it does let you perform tricks which
earns you standing with the ventkids – they’re basically a small side syndicate with their
own K-drive gear and mods to purchase in exchange for impressing them. A little trick meter in the bottom corner
makes you think Warframe is turning into Tony Hawk’s in space – the only place he’s
allowed to skate after stinking up earth with the dreadful Pro Skater 5 – but the systems
are much friendlier than those games. You are magnetised to rails for easy grinding,
and tricks are more about flourishes as you thunder forwards at speed. As you unlock more boards and mods you’ll
be able to go even faster, which is an enticing reward. Find a ventkid out in the wilderness and they’ll
challenge you to race a fixed course – hitting light gates along the route doesn’t look
to tricky, but performing tricks lets you propel your board over impossible gaps for
even better times. It’s nice to see Digital Extremes making
better use of all that space they’ve built – an open world is meaningless without fun
to fill it after all. You will also be able to use your K-drive
in plains of eidolon, but when i ask the team if they’ll be adding races or the ability
to earn ventkid standing there, there is no clear answer. Things tend to evolve in Warframe to fit the
fan interest, so I guess we’ll see if the k-drive scene really takes off. The meat of your time on Orb Vallis will be
spent doing bounties – these are the grindy meat and potatoes of the open world that earn
you standing with the Solaris United, who are the workers trapped in debt to the Corpus. Bounties change in a couple of really smart
ways. For starters, you can now collect bounties
out in the open world. You don’t have to return to Fortuna as you
had to return to Cetus in Plains of Eidolon. Once you are out roaming you can keep on roaming
and racking up those tasks – well, until you hit the standing cap for the day. The bounties themselves are a bit more freeform
– it’s still a lot of kill X of X, but you can do them anywhere in the map, not just
in fixed areas dictated for no real reason. They’ll also have bonus objectives for bigger
rewards – in our demo the bounty is to kill thirty enemies, with a special pat on the
back if you do it in less than three minutes. Okay, these aren’t world changing ideas,
but anything to give the grind a bit more energy or motivation has to be welcomed. If you’re a new player, coming to Warframe
fresh, you should be able to get to the fun quite fast, too – once you arrive at Fortuna
– Venus is the third planet in the game, so you’ll get there pretty quickly – there’s
a quick introduction bounty and then there’ll be enough bounties to earn what’s needed
for the basic gear. Your spear and conservation goods should be
with you soon. Warframe has a reputation for eating hundreds
of hours, but you should be able to get a good feel for what’s here in decent time. This next point is not specifically tied to
the Fortuna Update – its release dates are still up in the air – but let’s quickly
talk about the Warframe used during our demo. This is the 37th Warframe to be added to the
game, called Geruda. In the team’s own words, she has a ‘bloodmage
meets gore’ theme. What this translates to is a rather sinister
character whose entire moveset is about about blood – not just spilling it, but using it
for herself. Her first ability, for example, grabs an enemy,
tears them in half and sucks their blood into a shield that blocks incoming damage from
the front. When you grow bored of a shield made of your
enemies blood – not that you’d ever grow bored of that – you can throw the blood back
at other enemies. Imagine how cross you’d be if someone threw
your friend’s blood at you. I’d be really cross. She can also consume half her own health pool
to cover herself in blood – it gives her extra energy to use for her other abilities and
also boosts her damage, as her attacks get stronger the less health she has. It’s a risk reward mechanic that is nice
balanced by her second ability that causes a giant spike to impale enemies and start
bleeding them dry, turning it into health for anyone who stands in the nearby radius. So the art to mastering Geruda hinges on balancing
health and power, judging when best to take that hit and when to replenish. It looks like devilish fun. And if that’s too subtle for you, you just
need to whip out her ultimate attack which surrounds her with a mass of rotating blades. She basically becomes a walking blender, churning
up anything she comes in contact with. Time for a special Corpus-themed episode of
will it blend. The answer: of course it’ll blend. It will blend horribly. As I said, it’s not guaranteed that she’ll
turn up alongside the the Fortuna update – but all that bloody red would look wonderful against
the crisp white snows. There are lots of other features due in Fortuna
– many of them covered in our earlier video – there’s a link in the description. As well as all this good new stuff there’s
the city of Fortuna itself, where you can piece together secondary weapon kit guns – which
is a ranged riff on the modular melee weapons you build on Ceetus. Or there’s the option to build your own MOA,
a bipedal mini mech that helps out in combat. In a delightful touch you can install an emotional
core to change their personality as it appears in sounds and animations. Don’t know about you, but I fancy owning
a really sensitive killing machine. There’s also the planets alert system that
raises the more carnage you cause – the more havoc you make, the higher the level and the
more enemies spawn. You can slow down the alert rise by shooting
the alert markers as they call in guards, but to become truly safe you’ll need to
break out of combat and cool off somewhere safe. Very GTA. There are also the orb weavers – the giant
robot spiders that lurk on the planet’s surface. We didn’t see these in the footage, but
these act like the giant Eidolon creatures in Plains of Eidolon. Although we’ve not seen the spiders in combat. At launch you’ll only be fighting three
spaller species, and then the big daddies will be introduced down the line – apparently
they require teamwork and a hint of subterfuge to bring down, which is an intriguing description. I wonder if we’ll end up boarding them like
the Scarabs in Halo 3. That would be amazing. But all this is yet to be investigated in
full – which won’t take that long as the Fortuna update is due to arrive in November. We’ll definitely be digging into it when
it does, so please do subscribe if you enjoyed this video or found it useful. If you have any questions about what we saw
and heard, do pop them in the comments and I’ll be sure to answer to them. Now i better get back to daydreaming about
k-drives and giant robot spiders. Hopefully see you soon. Bye for now.

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