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One Single Life iPhone Gameplay Review – AppSpy.com

August 26, 2019


So why did it take so long to write a review
for a game that can essentially only be played once? One Single Life is the ‘Schrödinger’s
cat’ of video games – it is at the same time a combination of some of the best and worst
elements of gaming and for that reason alone (and because it’s free) people should give
it a go. You’ll love it or you’ll hate it, but working yourself up in to a froth before
playing the game makes for a temporarily amusing experience. It’s hard to boil down an experience
that’s limited so harshly, but all is not lost when you die in this game. If you’ve not heard about this seemingly controversial
title, the premise is simply this: You must time a jump to bridge a gap between two buildings;
should you fail your character will die and the game is over – permanently. That’s right,
when you die you can not play the game again. Does that frustrate you? Does that add a level
of nervous excitement before you attempt each jump? To be fair, the game does allow players
to practice each jump as much as they want before the real deal, though it’s hard to
go off visual cues and success is better sought through audio cues. How do I know this? Well, despite there being
a supposed 4% success rate at completing the game and despite the ‘one life’ gimmick, players
can delete the App and download it again to try again. Is jumping a gap really worth all
of that effort? Arguably no it’s not, because the fun of One Single Life comes from only
having one attempt at succeeding. Practicing each level umpteen times before going for
the real thing, then having the game almost taunt you with statistics and discouraging
signs adds a level of pressure not usually experienced in games these days (or in gaming
in general). Gimmicky as it may be, it’s a literal one-off deal that provokes a response
(be it negative or positive). Considering the game is free there’s no reason
not to grab One Single Life in order to burn off the single life you’re given in the game.
It’s not so much thought provoking as it is unique in its experience, so love it or hate
it there’s something to take home from trying it out.

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