Plants vs Zombies 2 Review [iOS & Android]
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Plants vs Zombies 2 Review [iOS & Android]

August 23, 2019

Before getting too excited, Plants vs Zombies
2 is not yet available worldwide. In fact, the game’s official release date has slipped
from sometime in July, to much later this year. Popcap made an announcement via a blog
post that they’ve decided to do what’s called a “soft launch” in Australia and New Zealand.
What Senior Producer Allen Murray alluded to is that they’re wanting to see whether
the server infrastructure can handle the stress of many users connected, and how those people
will utilize the store features. I believe it’s this second point that Popcap
and EA will be focusing most of their attention. Unlike the original title, Plants vs Zombies
2 is a freemium game. Beaurocracy being what it is, they most likely want to test the waters
and see what they can get away with before releasing the game worldwide and creating
a poor first-impression on a global scale. As you’d expect from any Popcap title, the
graphics are very slick. An expertly crafted mix of cute, colorful and funny. While almost
identical in style to its predecessor, some of the plant and zombie animations have been
significantly enhanced. The addition of completely new themed assets found in the later worlds
mix things up nicely. Plants vs Zombies 2 takes us outside the nicely
fenced suburban yard of the first game and thrusts us in to the past. Being tempted by
some hot sauce the player finds, Crazy Dave finally builds up the courage to eat his taco.
In fact, he loves it so much, he wants to go back in time to eat it again. Fortunately,
Crazy Dave’s camper van doubles as a talking time machine. Next stop: Ancient Egypt. Hey,
don’t look at me, I didn’t write it. Not a lot has changed from a gameplay perspective
either. The player collects sunlight and plants an assortment of offensive and defensive plants
to take out wave after wave of zombies, who are all trying to eat your brains. Apart from
the addition of a few new gameplay mechanics, the very successful formula is largely intact. Each zone has a few new zombie types themed
around the levels in which they are contained. In ancient Egypt for example, you’ll find
an archaeologist zombie carrying a torch that can burn plants instantly and a sun god zombie
who steals sunlight that the player doesn’t immediately pick up. In order to reach the subsequent pirate themed
and wild west levels, the player has to not only complete the final level from the previous
world but also collect all of the bonus stars available. These stars can only be earned
from beating challenge levels which lay down hefty completion requirements and come with
a significant increase in difficulty. Of course, those wanting to skip ahead without completing
the requirements can unlock each worlds by paying $5. The original Plants vs Zombies came under
scruitiny for being a little too easy. This has been well and truly addressed in the sequel,
but in this case, they may have gone a bit too far. By around the 7th level in the first
world, players not using any of the available boosts are going to have a real tough time.
It seems like Popcap has tuned the game to such a degree, that boosts feel more like
a necessity than a fun option. This is exascerbated when playing through the challenge levels.
I simply couldn’t complete some of these without boosts due to the harsh constraints. There are several boost types available. First
of all, you’ve got plant food, which dramatically alters the behavior of one of your plants
for a very short time. For example, if you use it on a standard pea shooter, it will
turn in to a gatling repeater. Used on a Wall-nut, it’ll gain a nice little suit of armor and
used on a sunflower, it will produce extra sunlight for a short time. Fortunately, plant
food can be obtained in-game by killing zombies that glow green. Those impatient (or desperate)
can spend in-game currency to buy more. The other one-off boosts however, can only
be purchased with in-game currency and provide the player with almost god-like powers. With
these, you can crush the heads of any zombie with a pinch gesture, remove zombies entirely
by flinging them off the screen or zapping them to a crisp by dragging your finger around.
They’re not cheap and, as you’ll find, are sometimes necessary. Unfortunately, this isn’t where the in-app
purchases end. In addition to purchaseable coin packs ranging in price right up to $50,
a few of the plant types (including some of my personal favorites) aren’t available at
all unless you purchase them. Like the slowing effect of the Snow Pea? 3 bucks. Reminisce
about setting peas on fire for added damage thanks to Torchwood? 3 bucks. Squashing enemies
with the aptly named Squash? You guessed it, 3 bucks. There are a few permanent upgrades available
in the form of extra sun when digging up plants, bonus starting sun, an extra seed slot and
so on. These are $2 each so it’s quite easy to see the struggling, yet addicted player
spending quite a bit of real-world money. Oh, I almost forgot. Some of levels within
each world are blocked off by a door requiring a certain number of keys. These keys are random
drops and quite rare, meaning the player will have to play levels over and over in order
to obtain these. Unless you want to pay to skip this step, it’s not really a choice either,
given that it’s a requirement to complete all of the stages in order earn all the stars
required to progress. To a user new to the franchise, the in-app
purchases of Plants vs Zombies 2 may seem acceptable for a freemium title. To the seasoned
player however, the tactics used in this first-run version may range from seeming mildly frustrating
to downright unfair. Then of course, there’s the question of the difficulty of the game.
Has the game been made intentionally too difficult? It’s entirely possible that the game could
be completed without the use of purchased boosts by those with the quickest of reflexes
and strategic perfection. I mean, I’d consider myself quite good at the original and I can
honestly say that I do not (and will not) fit in to that category. Ultimately, we’ll have to wait until the worldwide
release of the game before passing final judgment. As it stands, the monetary systems in place
seem extremely heavy handed and could very well turn off the average player. Users can
be fickle and we’ve recently seen a few high-profile instances of consumer outcry defeating corporate
stranglehold. It’ll be interesting to see what will happen once the game is officially
released and what adjustments (if any) were made. This has been Alex for Game Mob. That’s

Only registered users can comment.

  1. People calm the fuck down, the game isn't really difficult at all!!!!!! every zombies have a stupid weakness like: put a spikeweed in front of the piano guy and it's dead! Then the keys are stupidly easy to find, and even more easy with the endless mode, and you don't need 40 stars to advance, only 15!

  2. EA ruins alot of things… Spore.. And not to mention they are a shitty company, i will not tolerate them ruining this game..

  3. I can tell by watching this I'm gonna hate it 🙁 PvZ 1 was a one off purchase that I've certainly had my monies worth out of but I refuse to spend a fortune on such a stupid thing like trying to progress through a game.

  4. What is wrong with you people!? Who knows? Maybe They'll fix all this before actually releasing it! TONE DOWN!!!!

  5. I don't find the game too difficult, remember this is a new release, in the original game people who played it for the first time would be struggling with the football zombie, the zomboni, the gargantuan, and many others, people will just have to practice and you'll get good at the game in no time though I think the in-app purchases are bull**** it doesn't make it completely unplayable able

  6. ….this game was fucking garbage.
    it wasnt as difficult as the video made it sound, because plant food are an abundance without even buying them, and with decent plant placements, its easy to defend. got 40/40 egypt, 38/38 pirate seas, 3/38 wild west… without any difficulty. by the time i got to WW, i was so bored, i kept playing just to see what is at the end. and guess what? NOTHING. no zen garden, no minigames, no crazy store.
    PvZ2 its about time [you guys give us all your money!]

  7. I don't get the hate so many have for this game.
    I've had a blast playing this game. I really freaking love it lol. Who cares if it's freemium? I've had to put NO cash into it and I feel like I haven't missed anything for not doing so.

  8. Every plant is unlock-able without having to pay! If you don't want to put a lot of work into the game then you can just buy everything

  9. It might be a freemium game, but it is worth it, considering paying for items is just a choice, no one is forcing you to, And besides only 6 plants are locked and that doesnt change anything, considering there are allot of new plants.

    In my opinion, it is an amazing step up, I like the idea of adding new places such as pirate seas, wild west.
    It's a free game, EA isnt greedy, even though they might be pushing it a bit. So, im sort of in between opinions, but it is a really good and fun game.

  10. That's what I keep asking myself. PvZ2 has so much wrong that everyone seems to look over because of the good stuff it adds. You need a camera… Why? because. Just because. It's never explained why you need it though. You need to buy some of the plants or you'll be punished by the sudden need for them (3$ a plant is a steal tbh), power up are over-powered and frankly just a get out of jail card in a modern day RTS and theres so much more that's just wrong with this. I'll stick to PvZ1 EA -_-

  11. Wow everything EA touches turns to shit, I doubt the greedy assholes are gonna change anything because EA doesn't care about consumers, it cares about money and only money. Someone needs to put the guilotine on this 'company'.

  12. Ok mans/girls stop say fuck ea and explained the premium plants i think in the next update they will be availlable worldwide and my opinion this plants can be on the worldwide map just thinking:D

  13. EA already managed to screw us over on the android version of PVZ1 so they will get away with the current version of PVZ2. Those of us that paid full price for the droid version when it came out found there were 1/4 of the mini games and no zen garden. Then they released those as in app purchases and cut the game price in half. Sure you can get the stuff without money, but good luck. Zen garden does not give you squat for coins. At full sun, plants do not produce coins.

  14. This review was taken before the worldwide launch. There were many changes taken place with the IAP when it became available worldwide.

  15. It's actually not bad, and a very good example of how Free-to-Play should be done. It's not really that hard at all. I do just fine only using in-game plant food. That said, I like the original more because it seemed to have greater depth, changing the field up every 8 levels, and even then some plants changing the rules of the game. Also, in-game currency is next to useless unless you want to use powerups.

  16. Now that this is out, I'm so disappointed. At first, I though that there would be a Dave store, a Zen garden and other exciting stuff. When I got to the Wild West, I was so annoyed because nothing special comes out. Every level is just new plants, new zombies, the same mini-games and nothing else. At the end, I was really expecting something, but then… It's a freemium game, but EA had to ruin it with the In-App Purchases. Rather play PvZ1. $3 a plant, though not necessary, but this is crap!

  17. I do feel this isn't a TRUE sequel, the first was great because you had things to do with coins, and you earned plants and other things with your SKILL not wallet

  18. Всем привет,заходите на мой канал,на нем есть много плюшек про андроид,обзоры игр и приложений [^•^]/

  19. yeah and to make matters worse at least 3 of them were free in the original version but i've heard there will be a pc release so if were lucky they'll go back to the old system of a one payment deal it seems to me in the resent years many gaming companies have been stabbing the consumers in the back such as capcom, microsoft, and EA. Capcom is in such bad shape that they can't afford to make any mistakes so they better hope they don't f-up dead rising 3.

  20. You can complete the game without buying ANYTHING, and I am not a good gamer. You can get in-app currency by playing the challenge levels, hunting Treasure Yetis or doing the Pinata Party, and the plant food and powerups you can buy with in-app currency are FAR more powerful than the things you can buy with real money.  You could buy coins in the first Plants vs. Zombies as well, and you didn't need to there either.

  21. my 4 year old son spends gold coins in one game which i spent so many hours to earn 🙂 I hope he wont do it in real life after he grows up 🙂

  22. They give you plant food like candy, and I've never used any of the 'powers'.  I never had any kind of problem completing Egypt.  

  23. i started playing it and then deleted it because i had just spent a long time beating PvZ and PvZ 2 was playing the exact same missions, didnt feel like playing them all over again to get to the new ones, maybe ill give it another try

  24. This guy seems to have real issues with gaming skill. The game is amazingly easy. Completed in 4 hours without using a single superpower. Don't listen to this stupid review.He says that for all the games.he just can't tap:P

  25. I have a problem; I have completed the whole first world (Egypt) and have 1 world key, but I can't open any of the other worlds? For exemple the pirates world there's a button 'preview' but when I tap on it nothing happens.. Am I doing something wrong?

  26. Meanwhile at EA studios…….. guy 1: alright the game is about done, we got nice and challenging levels, the boosted plants are fun to play with, it cost 0.99 , and it has no power ups, and best of all NO MICROTRANSACTIONS. Guy 2: no wait I got better idea, lets make alot of levels practicly impossible, lets make the old plants cost 3 bucks each and sell it for free. Guy 1: random guy number 2 that is GENIUS!

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