Squids Wild West iPhone Gameplay Review – AppSpy.com
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Squids Wild West iPhone Gameplay Review – AppSpy.com

August 16, 2019

The Game Bakers are crafty developers – while
you could consider Squids Wild West a sequel of sorts, it acts more like an expansion to
the first title, albeit jam-packed with content, new characters, mechanics and… well OK,
it’s a sequel, just without the usual tacked-on number. Carrying on from the end of Squids, Steev,
Vahime, Sammo and the rest of the crew end up at Seawood and are trying to find more
heroes in the quest to stop the black-ooze slowly infesting and changing the creatures
of the ocean. Thanks to the new Western-themed environment, players have access to exciting
gameplay additions such as explosive traps, rideable Seahorses that augment a squid’s
mobility and damage, and all new ooze-infested monster variations to test your skills on. In fact, you’ll have a whopping 40 levels
over five chapters to master your squid-sling-shot skills with up to six new characters that
can completely replace your core team with ease. Where the first game separated out characters
by their class, Wild West augments its new characters by adding a spin to these basic
classes. This results in players being able to customize their teams with very specific
tactics in mind, such as exploiting the many ‘dashes’ available to Kapono or watching as
Cleef snipes two different enemies from a distance. Those familiar with the original will slip
right in to Wild West as its core gameplay of turn-based combat and using sling-shot
mechanics to move the squids remains in-tact. However, in addition to the usual hazards
of spiky walls and flowing currents, players will now have to carefully avoid or make use
of explosive lobsters and flip over tenacious enemies that can’t be damaged. In a subtle, but significant change to leveling,
the cost is now a flat 300 pearls – something that makes life much easier when managing
so many new squids. To offset this, there’s a host of new hats to find and unlock, with
IAP also available to unlock special no-stat hats to support the developer. Squids Wild West is everything a sequel should
be, short of completely evolving the mechanics and upgrading the visuals (not that the game
looks any less amazing on Retina displays). If you enjoyed the first game or love turn-based
tactical games, definitely make this your next choice purchase.

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  1. Ya it looks fun but I got it based on the turn based startedgy compared to fftactics which I loved but liked the aesthetic of this. But I got it paid for it and played a couple hrs twice 2 sessions got bored and forgot I even have it. Maybe I'll go back n try again but idk it's nothing like final fantasy tactics at all. It's it's own thing and idk think about it don't buy the cutesy looks. They need a trial version bad I wouldn't have gotten it. It's also huge on space

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