Star Marine: Infinite Ammo iPhone Gameplay Review –
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Star Marine: Infinite Ammo iPhone Gameplay Review –

August 26, 2019

Some games walk a fine edge between success
and failure – sometimes it’s hard to know the precipice is even there at times, which
makes it all the more surprising when you plunge right over it. Star Marine: Infinite
Ammo by GlitchSoft doesn’t quite fall in to that extreme category, but its handful of
minor bugaboos and oh-so-easy to mess up upgrade system can leave you experiencing an almost
entirely different game to what others might describe to you. Star Marine places you in the combat boots
of a typically paper-thin brick-headed action hero intent on mass destruction of an entire
race of robots because he can. You know, the usual motivation of a classic shooter from
the 80s and early 90s. Speaking of which the first impression you’ll have of the game is
exactly that of a classic platformer, notably Contra with its basic left/right/duck controls
and jump/fire buttons and 8-direction firing. At this point the cracks start to appear and
the level designs (though resplendent in their 16-bit pixel-art style) don’t ever seem to
take this method of firing in to account. Enemy position, ramps and other level features
seem to be designed specifically to counter the marine’s 45 degree shooting angles, though
weapon pick-ups (unlocked via earned gems) can make up for this shortcoming. Rote practice
and memorization of levels also helps (allowing you to spawn enemies or shoot at them before
they appear), but this removes an element of skill from the equation. Unfortunately the gem system itself is yet
another point of contention, with weapons and upgrades being restricted to those who
have farmed earlier levels (or completed various achievements) and it’s all too easy to find
yourself starved for gems if you choose the wrong upgrades early on. Players are further
crippled by the game’s system of stockpiled ‘lives’ that come in limited supply and require
gems to replenish (run out of lives and you’re stuck with 1 per level until you cough up
more gems). However, when things go right, Star Marine:
Infinite Ammo comes off as the perfect throwback to a bygone era of mindless, brutal and highly
rewarding platformers that made you feel like a badass. Big guns, big bosses and plenty
of enemies to slaughter – it’s testosterone fueled mayhem and it’s hard not to be pulled
in. Sadly the darker side of Star Marine lurks
in the shadows, ready to take over and flip the fun and turn it in to something frustrating.

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  1. I saw this game in Touch Arcade, where they called it the iPhone answer to Contra, but all I see here is a sluggish-paced game. I seriously thought I was watching the video in slow motion. I can't imagine this game will be too hard. I wonder if there's a demo version or something.

  2. That's disappointing to hear since this looks like something I'd have played as a kid like many shooters of it's day we had of course metal slug came to mind and universal soldier. But then it started to look like the 2d best metroid titles they should have stuck with that formula mixed with the metal slug action I swear I need programmers since I've got fresh app ideas all day inspired every day by half good games messing up 1-2major things that if I were head of creative design on team would

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