Livestream Day 3: Stage 1 (Google I/O ’18)
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Livestream Day 3: Stage 1 (Google I/O ’18)

In-app navigation: Principals Principles and recommendations Navigation: Principles and Recommendations. At this time please find your seat. Our session will begin soon.>>Good morning. Thanks for getting up early to be here with us even despite the fact that some of our thunder may have been stolen by the 3 or 4 presentations before this that […]

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Google I/O 2018 #io18journey Gaurav Chaudhary

[MUSIC PLAYING] GAURAV CHAUDHARY: Hi, my name is Gaurav Chaudhary, better known as Technical Guruji to the internet. [SPEAKING HINDI] I come from India, living in Dubai. I’ve been making YouTube videos since October 2015. I make two videos every day, making videos in the flight, on the beach, in the mountains, on the streets, […]

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Making Mobile Games More Magnificent
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Making Mobile Games More Magnificent

GREG HARTRELL: So today, I have the privilege of welcoming you to Google’s Developer Day 2015. I want to spend a little bit of time talking about how we view the opportunity in mobile games with all of our platforms and services, and then take you through some of the new announcements that we’re really […]

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10 tips for building better Actions (Google I/O ’18)
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10 tips for building better Actions (Google I/O ’18)

[MUSIC PLAYING] TORI BURMEISTER: I’m Tori. SUNIL VEMURI: And I’m Sunil. I’m a product manager on Actions on Google. TORI BURMEISTER: I’m a partner technology manager working on Actions on Google. SUNIL VEMURI: When we first billed this session, we said it was 10 tips for building better actions. Well, when we previewed this talk, […]

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The Friday Games Review
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The Friday Games Review

>>NI-LEWIS: Bam. Welcome to The Friday Games Review.>>GALPIN: Oh, yeah. Rolling in again. All right.>>NI-LEWIS: Bam. >>GALPIN: Welcome again, to The Friday Games Review. >>NI-LEWIS All right.>>GALPIN: I’m Dan Galpin and with me is Ian Ni-Lewis.>>NI-LEWIS: And we’re kicking it old school today. We decided, we’ve been doing a lot to bring the quality of […]

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